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Old Apr 05, 2007, 01:06 PM // 13:06   #281
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Signet of Nurfing: Increase the energy cost of all your skills and they have half the efficiency for 30 seconds.
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Old Apr 05, 2007, 01:09 PM // 13:09   #282
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The soul reaping nerf reeks of compromise to me. They should have had 0 energy returned for spirits instead. Gaining energy from things that are already dead shouldn't happen. As for MMs, I'm sure they could find a way around it and MMs make the pve game way too easy anyway.
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Old Apr 05, 2007, 01:09 PM // 13:09   #283
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Quote:
Originally Posted by gasmaskman
Wow, I just noticed. 90 seconds of frickin' panic when you have Avatar of Balthazar. 90 seconds out of 150 (152) will be filled with a 33% speed boost and +40 armor. Are you insane?
They nerfed RaO and then do this .... it's kinda funny, but not.
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Old Apr 05, 2007, 01:11 PM // 13:11   #284
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You seem to be forgetting how stupid PvE monsters are... they cast regardless, the duration matters little most of the time. Probably just to match the duration of Diversion to make all the shutdown skills similar, just aslong as they don't start screwing with Backfire.
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Old Apr 05, 2007, 01:15 PM // 13:15   #285
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I came in this topic expecting to finally see the boosts to the PvE Mesmer. Thanks for letting me down.
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Old Apr 05, 2007, 01:23 PM // 13:23   #286
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Fix mesmers. Now.
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Old Apr 05, 2007, 01:27 PM // 13:27   #287
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Quote:
Originally Posted by De Maximoff
Once again the Mesmer has three skills unjustly changed. Mistrust, Guilt, and Shame have their durations cut almost in half. A Mesmer with 14 attribute points in Domination Magic gets a duration of ten seconds for each of these skills. The change once again is because of PVP. I am a PVE player so again three of the skills I use are being dictated by PVP. What is really sad about this is 'Watch Yourself’ was changed and Glyph of Lesser Energy is being changed to be based on attributes which is fine. However for the Mesmer exactly the opposite occurs. Duration will now have nothing to do with how many attribute points you have in Domination Magic. Only the damage and energy stolen will be affected which is in my opinion ridiculous.
Well, in PvE, does that extra 4 second duration make a difference? It's not like the AI will sit there and wait for the hex to end. They'll cast right through it anyway. Also, I didn't see a "Watch Yourself!" nerf, unless I just glanced over it when looking at the "Shields Up!" one(no,that's NOT sarcasm >_>). Evilsod got it right, the duration in PvE is pretty irrelavent.

Also, Keithark, the big difference with RaO and Avatar of Balth is that Balth doesn't give an IAS. The Dervish has to use an easily-removed enchant(Heart of Fury) or a stance for it. Also, you point out that "90 of the 150 seconds will be filled with panic". That means Avatar of Balth will be up 60% of the time. RaO can be up 100% of the time. Avatar of Balth also has a 2 second activaton time in which it can interrupted, and has a 30 second recharge. You can't prevent RaO from being activated outside of Sig of Humility(which also applies to Avatar). The only weakness(well, the 25e isn't one because of Expertise + Zealous Hammer) is that your pet can die and end it. But if your pet dies, RaO has a 10s recharge, so you can just res the pet and re-activate it.

I guess I left out the +40 armor from Avatar, but if your melee pressure characters are under that much pressure, hasn't something gone wrong already? Don't get me wrong, I like the Avatar buff, but to say that buffing an underpowered Avatar somehow screws a powerful skill is a bit out there.

EDIT: I meant to say you can't re-activate RaO if the pet is dead; I think the current RaO you have on stays up if your pet dies. My mistake.
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Old Apr 05, 2007, 01:38 PM // 13:38   #288
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'Watch Yourself' was changed in a previous update, that is why I said WAS changed.
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Old Apr 05, 2007, 01:40 PM // 13:40   #289
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Quote:
Originally Posted by Viet Spirit
just a bit off-topic but I see many dervish experienced players here so I want to ask a question.

Why is it sometimes my Avatars recharge faster than 120s? I occasionally see the avatar elite already available when my dervish is still under that avatar's form.
Are you talking in PvE? If so it is because you killed a boss and got morale boost probably
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Old Apr 05, 2007, 01:40 PM // 13:40   #290
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Quote:
Originally Posted by SotiCoto
What a remarkable display of ignorance through rhetoric.

Banishment of spirits isn't permanent by any stretch of the imagination.
All it means is that they have gone back to wherever they came from. They can be summoned again just as easily, and that is implying you're even summoning the same one again... rather than another just like it. It certainly doesn't mean they have been put to rest, and I find even the notion that you would suggest such a thing humourous.
I will make no more of that though.
Okay. Even if banishment means that they aren't permanently disposed of, spirits are controlled and imprisoned by the Rit, blocking it from the jurisdiction of the Necromancer's ablility to reap it. When the spirit is 'destroyed' it is banished, so you say, and leaves it open to be reaped by the Necro.
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Old Apr 05, 2007, 01:51 PM // 13:51   #291
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RIP Necromancer (ironic, isn't it) and Mesmer

My brother and I have been watching, and Mesmer has had its majority of skill being nerfed the past 3, 4 times. Necromancer has had their usefulness about halved... Now the only plausible thing to run is MM.

Time to whip out my PvP ranger, and start showing those poor nerfed Mes that they should play something else.
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Old Apr 05, 2007, 01:58 PM // 13:58   #292
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Aaah, pet controls and nerfing.

As I pessimistically predicted, the INSTANT pet controls were implemented, the pet nerfing began. As a Beastmaster that was perfectly happy without controls, I fear for the future.

It's so not fun being right all the time.
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Old Apr 05, 2007, 01:58 PM // 13:58   #293
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Yet more paragon nerfs. He's already worthless in PvE. I really regret making one, especially as my primary for Elona.

The Soul Reaping change is going to devastate my necro (Rt/N boon of creation/explosive growth/animate minions spamming) build. I wonder if it will still be viable.

Last edited by mqstout; Apr 05, 2007 at 02:02 PM // 14:02..
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Old Apr 05, 2007, 02:05 PM // 14:05   #294
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Quote:
Originally Posted by stillborn nightengale
Okay. Even if banishment means that they aren't permanently disposed of, spirits are controlled and imprisoned by the Rit, blocking it from the jurisdiction of the Necromancer's ablility to reap it. When the spirit is 'destroyed' it is banished, so you say, and leaves it open to be reaped by the Necro.
And how is the necro supposed to reap it when it isn't there?
The very act by the Ritualist of releasing the spirit means it will be gone... back to wherever it came from. Its bonding is what manifests it in the world in the first place.

Heck... I could be arguing about game mechanics right now, but instead I end up arguing semantics.... -_-;

The point I'm trying to get at is that Necros shouldn't get any energy from spirits. End of story.
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Old Apr 05, 2007, 02:06 PM // 14:06   #295
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Quote:
Originally Posted by The Ernada
Wow. It's stuff like this being said that makes it hard to find any respect for SOME of you PVE players.

It's FAR FAR FAR easier to adjust your builds in PVE because you KNOW what monsters and their skillbars are going to be. Not to mention their predictable A.I.

It's not the case in PVP.
Builds/skills should NEVER be nerfed. Is a skill "overpowered"? Maybe...but you have the option to equip that same skill so even if it is overpowered it is still FAIR. Bottom line, PvP should be about who is most skilled team/player. If all players can use all skills then nothing ever needs "balanced" because it already is.
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Old Apr 05, 2007, 02:08 PM // 14:08   #296
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with the exceptions to the "only works on party members" change, just about all the paragon changes are positive. i have no idea what you guys are getting worked up about.

same with the change to necros. most of the changes are positive, with a few cosmetic nerfs to make some spells less retardedly powerful. the change to soul reaping isn't really a big deal i believe. it is still a very effective passive energy management. take a look at the closest thing to a hex necro: an illusion hex mesmer. they do not have passive energy management, yet they still perform just as well.

everyone should just take a step back and think of the changes in a new perspective. will the changes to the mesmer domination hexes REALLY affect the way they are currently used? no. will the changes to the necro hexes and soul reaping REALLY absolutely demolish them off the face of the earth? no. will the "only affect party members" change to paragon shouts REALLY affect anything at all? no. all in all, this update doesn't really destroy anything, and makes for a few interesting new ideas.
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Old Apr 05, 2007, 02:14 PM // 14:14   #297
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Quote:
Originally Posted by BlackSephir
Funny, as i see it, this won't affect my pvp necro much, why, she's in her full spring!
Oh, maybe you were talking about pve necros, mm's? Oh, allright then... I don't care
I don't play PvP. Sorry to scare you. There are about six choice sentences I wish to post here, but I'd probably get my post deleted.

And by the way, not every PvE necro runs a MM. I prefer running Battery myself. Before SR got ruined, I sometimes had trouble keeping my own energy above 5. After SR gets ruined, who knows? I might need a Battery to keep my Battery supplied with energy.

And if you don't care, then why did you reply to my post?
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Old Apr 05, 2007, 02:17 PM // 14:17   #298
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Quote:
Originally Posted by Rhedd
Aaah, pet controls and nerfing.

As I pessimistically predicted, the INSTANT pet controls were implemented, the pet nerfing began. As a Beastmaster that was perfectly happy without controls, I fear for the future.

It's so not fun being right all the time.
2 questions. What pet controls? I don't see any :S

And what pet nerfs? They nerfed the Thumper, not the Beastmaster because that dazed was so stupidly strong.

Stop making mountains out of piles of dust.
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Old Apr 05, 2007, 02:20 PM // 14:20   #299
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Quote:
Originally Posted by Rhedd
Aaah, pet controls and nerfing.

As I pessimistically predicted, the INSTANT pet controls were implemented, the pet nerfing began. As a Beastmaster that was perfectly happy without controls, I fear for the future.

It's so not fun being right all the time.
You're not right, so feel better!

Seriously, *two* little-used skills get a *minor* nerf, and you're crying in your beer? The two interrupting pet attacks were SLIGHTLY nerfed since they might now be effective. Without pet controls, using a pet interrupt was a crap-shoot at best.

What about the *buffs?* Heck, I'm going to love Fluffy the Dune Lizard with his 104 armor (natural 80 + Otyugh's) and 16 damage reduction (Call of Protection).

And if you look at past threads, most beatsmasters *wanted* pet controls. And yes, I run at all times with my pet, for 1600 hours of gameplay.
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Old Apr 05, 2007, 02:21 PM // 14:21   #300
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Makin' it so that Necros gained nothing from spirits or minions would make Soul Reaping almost useless in most PvP situations. PvE not so much.
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